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- Publishes information related updates for Applications, Studio, and Platform.
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Updates

📝 viroo-studio-release-2.6.0

27 de noviembre de 2025

VIROO Studio publishing mode has been simplified, now VIROO Scenes and runtimes are packaged in the same application, letting the creator complete control over the project. From third party assets to a customized render pipeline and beyond. The publishing experience is wider and similar to a traditional Unity project executable. General Networking XR Environment Interaction Feedback […]

Updates

📝 viroo-studio-release-3.0.0

27 de noviembre de 2025

A complete set of new additions to enhance content creation experience General Standalone Support VIROO Platform now supports Standalone XR, expanding the platform’s reach beyond tethered or room-scale setups. Key features and improvements include: Visual Scripting integration VIROO Studio now includes Visual Scripting capabilities, allowing content creators to design interactions and behaviors without writing code. […]

Status

service-alert-08.015 🚨

27 de noviembre de 2025
  • Issue: Authentication Service Interruption
  • Start Time: Fri, 26 Sep 2025 09:00 CST
  • Planned End: Fri, 26 Sep 2025 11:00 CST
Studio, Updates

⚙️ viroo-studio-patch-3.0.606

27 de noviembre de 2025

🐞 Fixes
– Resolved timeouts occurring in the application uploader.
– Corrected arena gizmo positions when using Play Mode in the editor.
– Fixed issue where the loading floor wasn’t visible on the initial load.

Studio, Updates

⚙️ viroo-studio-patch-3.0.592

27 de noviembre de 2025

✨ Functionality /🐞 Fixes
– Added Stop methods to all multimedia actions.
– Viroo menu skybox was always active in cave systems.
– Adjusted the menu floor position.

Studio, Updates

⚙️ viroo-studio-patch-3.0.556

27 de noviembre de 2025

🐞 Fixes
– Resolved an issue where controllers weren’t initialized in Standalone mode.

Studio

📝 viroo-studio-release-3.0.0

27 de noviembre de 2025

Create Faster, Smarter, and Without Limits

  • All-new Dashboard: unified window, faster access, and simplified publishing flow.
  • Direct Upload: publish immersive content straight from Unity to the VIROO Platform.
  • Visual Scripting built-in: create powerful interactions without writing a single line of code.
  • Standalone XR support: bring VIROO Apps to Android standalone devices with integrated sessions.
  • Smarter Tools: new toolbar, URP visuals by default, and refreshed examples in VIROO Lab.
Platform, Updates

⚙️ viroo-platform-patch-3.0.354

27 de noviembre de 2025

a lot of things fixed and some new funtinality also

Platform, Updates

📝 viroo-platform-release-3.0

27 de noviembre de 2025

The Next Generation of XR Creation and Standalone Experiences

  • Welcome to viroo.cloud: a unified web portal connecting users, content, and organizations in one place.
  • Standalone XR support: publish and manage Android XR apps with integrated authentication and session management.
  • All-new VIROO Studio: redesigned dashboard, toolbar, and direct content upload streamline content creation.
  • Visual Scripting built-in: design interactive, immersive experiences without writing code.
  • Creator community: connect, share, and learn with other developers on the official VIROO Studio Discord.
Studio, Updates

⚙️ viroo-studio-patch-3.0.548

27 de noviembre de 2025

Fixes

  • Unnecessary entries being created in the Windows registry have been corrected.
  • Resolved incorrect behavior when dropping non-kinematic grabbable objects.
  • Production packages not marked as “promoted” no longer appear in the VIROO dashboard.
  • Fixed layout issues in the VIROO menu when running in VR mode.
  • Corrected inconsistent SceneConfiguration settings between the toolbar root and the new scene root.
  • Updated arena position synchronization in RoomPlayer when executing the scene in Unity.

Functionality

  • Teleport button integrated into the VIROO menu (desktop mode).
  • Active graphics card name is now displayed in the VIROO menu for better system visibility.
  • Start position labels added in VIROOLab to improve scene setup and user orientation.

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