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Studio, Updates

⚙️ viroo-studio-patch-3.0.548

27 de noviembre de 2025

Fixes and additions this time

🐞 Fixes

  • Unnecessary entries being created in the Windows registry have been corrected.
  • Incorrect behavior when dropping non-kinematic grabbable objects.
  • Production packages not marked as “promoted” appearing in the Viroo dashboard.
  • Layout issues in the Viroo menu when running in VR mode.
  • Inconsistent SceneConfiguration settings between the toolbar root and the new scene root.
  • Arena position not correctly updated in RoomPlayer when executing the scene in Unity.

✨ Functionality

  • Teleport button integrated into the Viroo menu (desktop mode).
  • Display of the active graphics card name in the Viroo menu.
  • Start position labels added in VirooLab.

  • VirooStudio
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Related posts

Templates, Updates

📝 studio-assembly-sequence

27 de noviembre de 2025

GitHub: https://github.com/virooxr/vst-assembly-sequence

VIROO Studio Template / Assembly Sequence

Este template simplifica la creación de módulos de entrenamiento enfocados en trabajos de ensamblaje/desensamblaje dentro de VIROO. Proporciona herramientas basadas en Windows e Inspectores personalizados de Unity, subsistemas de Visual Scripting y prefabs preparados para permitir la creación rápida y sencilla de contenido interactivo colaborativo.

Templates, Updates

📝 studio-exercise-builder

27 de noviembre de 2025

GitHub: https://github.com/virooxr/vst-exercise-builder

VIROO Studio Template / Exercise Builder

Este template simplifica la creación de módulos de entrenamiento secuenciales dentro de VIROO. Proporciona herramientas basadas en Windows e Inspectores personalizados de Unity, y componentes para el desarrollo rápido de módulos de entrenamiento en red.

Updates

📝 viroo-studio-release-2.6.0

27 de noviembre de 2025

VIROO Studio publishing mode has been simplified, now VIROO Scenes and runtimes are packaged in the same application, letting the creator complete control over the project. From third party assets to a customized render pipeline and beyond. The publishing experience is wider and similar to a traditional Unity project executable. General Networking XR Environment Interaction Feedback […]

The XR enterprise platform.
Think big. Start small. Scale fast.

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